A dancer with a prosthetic leg, arched back on a reflective floor

High-end Spatial &
Human Intelligence
For Physical AI

Powering AI with embodied spatial and human data and the behavioral-realism benchmark, from environment to behavior.

Spatial intelligence

Tens Of Thousands Of Proprietary 3D, Gaussian Splat And 360° Worlds,
From A Network Of Spatial Captures.

Warehouse
Warehouse
Corner store
Mediterranean villa
Riverside walkway
Gallery
Artist studio
Japanese interior
Modern kitchen
Café
Glass pavilion
Co-working interior
Mural atelier
Conservatory
Garden
Spatial intelligence

Space In The Physical And The Virtual World,
Captured At Scale, With Objects.

Every scene object carries mass, friction and material class.

RGB
Depth
Segmentation
State
OBJECT COUNT · TO CONFIRMobjects
Human behavioral data

Within These Worlds, We Capture The Synthetic
And Sensory Human Behavior.

SyntheticPeople in synthetic worlds
3D environments
3DGS
Spatial metadata
Event streams
Physics
Physics-based motion
Hands & fingers
Joint, arm & reach
Interaction events
Spatial sensor (LiDAR)
Behavioral layer
VLA task layer
Perception exports
Multi-agent capture
SensoryExpert sensory data
EYE GAZE &
ATTENTION
HANDS &
FINGERS
AUDIO
BRAIN
ACTIVITY
Transfer Skills From
Expert to Agents

Shared capture schemaApplied to all domains

  • WWorld & object state
  • BBody pose
  • HHand kinematics
  • AAction stream
  • ZGaze & attention
  • SSpatial sensors
  • ⋮Additional streams
415 fields in the shared schema
→

Shared extracted featuresApplied to all domains

  • Trajectory smoothness
  • Speed profile
  • Dwell time
  • Action frequency

Skill-specific signalsDomain-specific

Chef · knife skillsBlade speed
Cut angle
Grasp stability
Eye-before-cut
Sport · climbingCoM rate
Route-read latency
Grip force
Slip risk
Final representation · shared features + skill signals. Different domains derive different skill signals.
EXPERT DATA

VLGE Captures Perpetually Licensable Expertise
From The World’s Best People.

EXPERT TALENT

World-class human expertise
ChefsCulinary techniques
AthletesMovement & performance
ArtistsCreative process
DesignersSpatial & product design
PerformersMusic, dance & expression
SpecialistsDomain-specific skills
REAL EXPERTS. REAL SKILLS.
REAL-WORLD SCENARIOS.
THE LANDSCAPE

With Our Synthetic And Sensory Data,
Physical AI Is Solvable.

Physical AI data forces a tradeoff: natural human behavior or reliable world state.

Ground Truth
Exact
Inferred
Agent or Operator
Natural Human
Behavior

Physics Simulation, Robot Teleop

Isaac, Habitat, PARTNR, Open-X, ALOHA

Exact state, but scripted, policy-driven, or mediated through a robot.

Generated Video

Cosmos, GR00T-Dreams

Scalable visuals, but actions and state are inferred, not ground truth

Human Ego-Video and Physiology

Ego4D, Ego-Exo4D, sEMG Band, Tesla ego rigs

Real humans, but occluded, one-shot, and disconnected from exact world state.

VLGE

Real human behavior + exact world state + repeatable as a distribution

AGENTS

Trained VLGE’s Agents On Our Real Human Behavior.

Human play trains the agent

The agent scales the data

The agent generates the long tail

Human Build and Play
A person building and playing inside a VLGE world
trainshuman play trains the agent
scales ×Nre-runs, keeps human-like data
Agent Build and Play
Prompting
A person typing a prompt on a laptop
The VLGE agent executing inside the same world
BENCHMARK

Our Benchmark Shows The Delta In Your Agent Training
And Robotics Deployment.

We find exactly in which aspects the agent is failing, and improve it.

The Human Reference

Many people in the same scenario.
Trajectory, hesitation, decisions, attention.

The Agent

Run many times in the same scenario,
measured on the same signals.

Distributional Distance

Compare the two behavioral distributions,
signal by signal.

Isometric apartment with many human trajectories, dwell points, object interactions and hesitations in blue
The same apartment with the agent's repeated trajectories, dwell points, interactions and hesitations in orange
SUMMARY

VLGE Has Everything Physical AI Needs.

WHAT WE HAVE

Worlds3D, Gaussian splat and 360° worlds
Synthetic Human BehaviorReal human behavior + exact world state
Expert Sensory DataExpert skill captured as multimodal data
BenchmarkMeasure AI vs. expert human behavior

WHAT IT TRAINS

WORLD MODELSVideo-based, diffusion, ...
ROBOTICSVLA / Policy (e.g., OpenVLA, RT-2, ...)
AI LABSTheir own agents

The Future Of AGI Will Be
Shaped By Human Experience.